

Xsens in education: Best practices from Georgia State University
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Main Speaker
James Martin
Professor of Practice (Creative Media Industries Institute, Georgia State University)
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Xsens in education: Best practices from Georgia State University
Discover how Georgia State University integrates Xsens technology into education, and learn how the Xsens Academic Program can empower your students with industry-standard mocap skills.
Motion capture is no longer limited to big studios. It is now transforming the way students and educators teach, learn, and create. In this exclusive webinar, Georgia State University lecturer James Martin will share how Xsens is used in their academic programs to prepare students for careers in games, animation, and virtual production.
By joining, you will also learn how the Xsens Academic Program makes this possible for institutions worldwide. With 100 free Record licenses for students, flexible classroom seat counts using a single key, and scalable network licensing tied to your school, educators can easily expand access beyond the lab. Programs can choose 1, 3, or 5-year terms to fit different curricula, ensuring students gain hands-on experience with professional-grade mocap throughout their studies.
You will walk away with actionable insights on setting up mocap in an academic environment, integrating it with other tools, and empowering students to graduate with industry-ready skills.
What you’ll see in the session:
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Best practices for teaching with Xsens mocap
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How to integrate Xsens into academic pipelines and student projects
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Insights into preparing students for their professional careers
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Live Q&A with James Martin and Anthony Romero (Xsens)
Reserve your spot now and join us live.
🗓 November 5, 2025
🕙 10:00 AM ET / 04:00 PM CET
Meet the speaker

James Martin
Professor of Practice at Creative Media Industries Institute, Georgia State University
View bio >
With over twenty years of motion capture experience, Anthony has built a career at the forefront of performance capture for film, television, and video games.
He began his journey in 2004 at THQ Games, later joining Blur Studio in 2008 as a Motion Capture Supervisor. During his ten years with Blur, Anthony collaborated with directors and clients across the Los Angeles mocap community, helping to shape performances for a wide variety of projects. In 2018, he relocated to Iowa, where he launched his own business and continued working with new clients and creative teams on diverse productions.
Throughout his career, Anthony has contributed to major film, TV, and game titles, including Deadpool, She-Hulk, Love, Death & Robots, Thor: The Dark World, Alter Ego, Dance Monsters, Word Party, Starfield, Jedi Survivor, Star Wars: The Old Republic, Halo 2, and Halo Wars 2.
