
Motion capture for game development
When it comes to games, we’re not playing around. With Xsens motion capture solutions, studios of all sizes can cost-effectively speed up animation of characters for games and in-game cinematics with inertial motion capture.
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Created to move you
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Refined motion engine
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Mocap anywhere
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Realism, no cleanup
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Plug and play
Easily integrated with Xsens Animate
Supports FBX, BVH, C3D, MVNX exports + plugins for gloves, face, and aiding
Keeping it real

Game characters are always moving. They run, jump, sprint, and hit then do it all again. The instantaneous capabilities of Xsens motion capture solutions make recording new movements simple and realistic.
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With the next generation of Xsens mocap, focus on performance, not technology

Any size, any place
You don’t need cameras and a studio to create convincing animation. Xsens’ motion capture solution allows mocap actors to perform literally anywhere. Developers can then work with motion data, assign this to character rigging, and recreate the motion in-game.
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Powered by the most advanced motion engine
Xsens delivers high-fidelity mocap through cutting-edge biomechanical modeling, built to capture movement with unmatched realism.

Reimagine environments
The ability to record motion anywhere means everyday objects in an environment can be utilized in-game. Once users are wearing the suit, chairs can become boulders, walls can become trenches, and so on, eliminating the need to create exact replicas on set. For small and large game developers that need to fine-tune animations, the process is simple and effective.
Productions powered by Xsens
A simple punch might be thrown one way in a game, and in another game, the same punch will need to be totally different.”
“Every game has its own ‘action code’ that the performer needs to work within, and that’s what makes the whole process so enjoyable. No game is ever the same.”
Eric Jacobus
(Co-founder of Superalloy)

Being that the Xsens suit is so versatile and doesn't require an optical set-up, we can record anywhere.”
“For instance, one scene required the actor to jump over a wall. We could just go outside and find a normal wall, rather than having to create an artificial one in the studio.”
Thomas Paul
(Technical Artist at Iron Harvest)

The ability to record anywhere is one of the greatest things about using this technology.”
“In other games, you have to create a motion capture base and bring the actors there. It’s a complicated experience that requires booking long time slots to ensure all the data is recorded. With the Xsens system, we can go straight to the actors in the studio and record directly. We can equip actors with swords and shields and record real fighting.”
Daniel Candil
(Art Director at THQ Nordic)

Xsens allows us to capture an idea and put it in virtual reality in the same day.”
“If we were to use a traditional mocap studio, we’d have to hire a specialized crew, spend time coordinating schedules, and wait a few days for processing and clean-up. It would’ve been too slow.”
John Kim
(Animation Director at Survios)

Our products for game development

Xsens Link
The Xsens Link is a motion capture Lycra suit. It's the flagship product in Xsens motion capture portfolio.
Xsens Link

Xsens Awinda
An affordable and easy-to-wear wireless Xsens motion capture system for real-time applications.
Xsens Awinda
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Xsens Awinda Starter
Xsens Awinda Starter is the most affordable Xsens quality mocap hardware.
Xsens Awinda Starter
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Xsens Animate
Xsens Animate streams or exports motion capture data directly to your 3D software.
Xsens Animate