Asset 24_1x Motion, captured anywhere

Capture character animation in any environment. Indoors or out.

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The tools you need to instantly stream data straight into Unity or Unreal engine.

realism More realism, less clean-up

Create realistic movement without the need for data clean-up.

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Keeping it real

Game characters are always moving. They run, jump, sprint, and hit then do it all again. The instantaneous capabilities of Xsens motion capture solutions make recording new movements simple and realistic.

 

A simple punch might be thrown one way in a game, and in another game, the same punch will need to be totally different.”

“Every game has its own ‘action code’ that the performer needs to work within, and that’s what makes the whole process so enjoyable. No game is ever the same.”

Eric Jacobus

Co-founder of Superalloy

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Production powered by Xsens

Discover the many famous games that have relied on our motion capture solutions.  
Case studies →
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Any size, any place

You don’t need cameras and a studio to create convincing animation. Xsens’ motion capture solution allows mocap actors to perform literally anywhere. Developers can then work with motion data, assign this to character rigging, and recreate the motion in-game.

Being that the Xsens suit is so versatile and doesn't require an optical set-up, we can record anywhere.”

“For instance, one scene required the actor to jump over a wall. We could just go outside and find a normal wall, rather than having to create an artificial one in the studio.”

Thomas Paul

Technical Artist at Iron Harvest

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Reimagine environments

The ability to record motion anywhere means everyday objects in an environment can be utilized in-game. Once users are wearing the suit, chairs can become boulders, walls can become trenches, and so on, eliminating the need to create exact replicas on set. For small and large game developers that need to fine-tune animations, the process is simple and effective.

The ability to record anywhere is one of the greatest things about using this technology.”

“In other games, you have to create a motion capture base and bring the actors there. It’s a complicated experience that requires booking long time slots to ensure all the data is recorded. With the Xsens system, we can go straight to the actors in the studio and record directly. We can equip actors with swords and shields and record real fighting.”

Daniel Candil

Art Director at THQ Nordic

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Think fast

Virtual reality is about maintaining immersion. MVN Animate enables studios to produce captivating animations for VR games faster than ever before. The heightened level of interactivity that virtual reality brings to users means the movement of game characters is key to the experience. For Creed: Rise to Glory, recording body motion and inputting animations fast is pivotal.

Xsens allows us to capture an idea and put it in virtual reality in the same day.”

“If we were to use a traditional mocap studio, we’d have to hire a specialized crew, spend time coordinating schedules, and wait a few days for processing and clean-up. It would’ve been too slow.”

John Kim

Animation Director at Survios

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Easy integrations

Live stream or export your motion capture data seamlessly into your 3D software packages such as Unity, Unreal, or Autodesk. Xsens software can export in standardized formats, such as FBX, BVH, C3D, and MVNX. Additionally, we have plugins available for finger tracking gloves, face capture, positional aiding, and many more.

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Xsens powers Marvel's Guardians of the Galaxy: The Telltale Series

Xsens’ inertial motion capture solutions present a faster process than keyframe animation.

Read more →

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